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Thread Statistics | Show CCP posts - 1 post(s) |

Marty MacGyver
Aliastra Gallente Federation
2
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Posted - 2013.06.13 11:48:00 -
[1] - Quote
Thank you again for the effort and the updates!
Can you tell us a little more about the plans for this new engine? Is it a full rewrite, language change, or similar? I'm trying to get a sense of how much things will be changing and if it's many months away still (without trying to be too specific... "someday" versus "somewhat sooner than someday").
Also, the skills exporter I mentioned in the old thread is coming along well: a quick export of the required skills from Pyfa and imported to EVEMon quickly tells me I'm about... 163 days and 6 billion ISK away from a Titan. That alone was worth the coding effort.
(What I'm doing might be moot depending on the bigger changes you're working on but I'll let you know when it's up on github. If nothing else, it's been instructive.) |

Marty MacGyver
Aliastra Gallente Federation
2
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Posted - 2013.06.22 19:58:00 -
[2] - Quote
Kadesh Priestess wrote:Rhianna Ghost wrote:How do I import a Character from file? I am sometimes in situations where a Firewall prevents me from using the API... There's no such functionality unfortunately. There's pull request on github which implements char exporter, but no importer yet. Well, my pull request implements the ability to export required skills for a given character for a given fitting (either to EVEMon-compatible formats or to a text file).
A full character importer/exporter would be much more involved I think (though maybe not... I wonder if you could just pickle the whole thing?) |

Marty MacGyver
Aliastra Gallente Federation
2
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Posted - 2013.06.22 20:56:00 -
[3] - Quote
Freighdee Katt wrote:This was asked more than a year ago, and the answer then was no: Can Pyfa import skills from a .chr text file exported from EVEMon? Just curious, what if that export was in CCP's XML format (which EVEMon can export and which is as close to the metal as it gets)? |

Marty MacGyver
Aliastra Gallente Federation
2
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Posted - 2013.06.23 01:46:00 -
[4] - Quote
I've submitted another pull request: https://github.com/DarkFenX/Pyfa/pull/2
This request contains the changes in my previous pull request and comprises the following:
- Enhancement: You can import an EVE CCP XML character file (a format EVEMon can directly export)
- Enhancement: You can export a list of skills needed for a given fitting that EVEMon can import natively (also has a text-only export option if you prefer to look over the list itself - sometimes the tooltip isn't big enough!)
- Minor cleanups to internal functionality as well as some string updates.
If you try it your feedback is appreciated, *particularly* if you have any regression issues (if anything that worked before broke, however unlikely I think that is). As always, back up your fittings folder (e.g., C:\Users\YourLogin\.pyfa) before trying unreleased code. |

Marty MacGyver
Aliastra Gallente Federation
2
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Posted - 2013.07.11 03:00:00 -
[5] - Quote
Paranoid Nerd wrote: First of all, thanks for the good work! exporting the effecting skills is so great! Can you tell me how to get these changes for the latest release? Do I have to copy paste every single line, or is there a "overwrite-archive" ? Thanks!
Sorry for the belated reply. Until this is in a release (looks like my changes have been pulled in as of a couple weeks ago so hopefully they'll be in the next version) you can try cloning the project from https://github.com/DarkFenX/Pyfa and running pyfa.py. However, that requires you have Python 2.7 as well as a few other bits installed... and that's not entirely trivial.
My install to run pyfa from source in Windows:
- Python 2.7.5 (x32) + distribute + pip
- pika-0.9.13 (via pip)
- SQLAlchemy-0.8.1 (via pip)
- wxPython2.8-win32-unicode-2.8.12.1-py27 (via http://wxpython.org/download.php)
Note that pyfa runs more slowly this way, but it still works.
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